It is based around dodging, stunning, countering enemy attacks and awareness of your enemy. The combat system is 50% character stats and 50% player skill. You'll choose from Autobots (no Decepticons yet) and be able to traverse the real world in robot and vehicle form! No the combat system isn't wonky because it's in pre 's RPG style. Getting the atmosphere of the Transformers movies right is important to me. While the game is currently truly just in Pre-Alpha, what I want to achieve with 'Transformers: Open World' is a visually stunning, atmospheric RPG experience with mechanically advanced gameplay, a huge open world aswell as a pretty large amout of content. I still can't believe he's managed to create this world within Starcraft II, however Crainy says he's been working on the project a long time.